What is powering Shadow of the Tomb Raider? How good will it look?
Square Enix®, Eidos-Montréal™, and Crystal Dynamics® announced today that Shadow of the Tomb Raider is being developed on the NVIDIA RTX platform and will be among the first games to feature real-time ray tracing as a rendering technique. The stunning results can be seen in the worldwide premiere of a Shadow of the Tomb Raider technology trailer released for Gamescom 2018.
Kicking off Gamescom, attendees will have the opportunity to experience firsthand Shadow of the Tomb Raider with playable demos at the GeForce Gaming Celebration taking place in Cologne on Aug. 20 and 21. Meanwhile, NVIDIA will host a behind-closed-doors, first-time playable demo of Shadow of the Tomb Raider using real-time ray tracing on PC.
“We had an excellent partnership with NVIDIA on Rise of the Tomb Raider,” said Rich Briggs, Senior Brand Director at Crystal Dynamics. “Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.”
“An iconic pop culture figure like Lara Croft deserves the cinematic treatment that ray tracing can deliver,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “As soon as we first experienced NVIDIA RTX in our lab, it was clear that Square Enix, Eidos-Montréal, and Crystal Dynamics would be ideal partners to debut it with.”