Is Game Freak doing all of these things to Pokemon Let’s Go Pikachu and Eevee for gamers? What’s their intent with all of it?
With the reveal of Pokemon Let’s Go Pikachu and Eevee, there’s been a lot of talk about who the game is actually for. For while there are elements of the core RPG franchise from the handhelds, there are also elements of the more casual game Pokemon GO.
This has left many thinking that the game is for casual players only and not the hardcore crowd. But in an interview with Famitsu, game director Junichi Musada said that’s not the case, they blended things together so everyone could enjoy:
We’re incorporating the best mechanics from both the core games and Pokemon GO, so that way both groups of players can enjoy a fresh experience! Although it seems like the games are based around Pokemon: Yellow Version, there are elements of Pokemon GO as well; we tried to find a happy medium between the interesting features of both games and ended up pursuing what you see now!
This notion of balance for all extends to how players will get stronger through the game. Pokemon Let’s Go does make it easier for newer players to get to higher ranks, but it’s still meant to invoke memories in the hardcore audience:
When it comes to training Pokemon, you can still level up by catching Pokemon and through trainer battles; additionally, you can send caught Pokemon to the Professor to receive candies that you can use to directly enhance your Pokemon’s strength. I thought about implementing training in a variety of ways, but when it came down to it, utilizing Pokemon GO’s system seemed to be the simplest and most comprehensible. Regarding battles, we changed the UI a bit, but the logistics of the battles themselves are largely the same. I really want those who have stuck with the Pokemon franchise since its early days to be able to recall their experiences playing Pokemon: Yellow Version.
Pokemon Let’s Go Pikachu and Eevee arrives on November 16th.