What’s the process of making a well designed Pokemon? What’s the point where they know it’s a good look?
Pokemon have been around for 20 year, and 7 different generations of games. And as such, there a LOT of Pocket Monsters in the world. What you might not know though, is that there has been one man there designing them since the beginning. His name is Ken Sugimori, and he has a process of making sure that a Pokemon is good design wise. Siliconera translated an interview he did where he broke down how “balance” was a key thing for him:
The technique I often use when finishing up designs for Pokemon is to “keep the balance.” I might try adding something uncool to a Pokemon that is too cool, or I might add something cheerful to a Pokemon that is too serious. I spoke about making friendly designs earlier, but what I actually do is take something cool and make it less cool. [laughs]
He went on,
I often tell members in charge of design to “take away from designs that are too cool,” but that is probably a sentiment that is difficult to grasp. What’s cool and what’s not is all subjective in the end. To put it extremely, my job is to get something that would look cooler if it didn’t have this or that on it, then put it in on purpose.
I bet this will change how you look at Pokemon from now on huh?The thread view count is 96