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Kirby and the Forgotten Land Dev Team Break Down Trying To Get “3D Kirby Right”

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Kirby and the Forgotten Land

Kirby and the Forgotten Land was one of the major releases for the Nintendo Switch early in 2022. And it was the first main Kirby title since Star Allies back in 2018, a title that did surprisingly well despite its simpler premise. So with Forgotten Land, the team had to work hard to not just make a more unique Kirby title, but make sure that it would be something that fans would love to play. In an interview, Kirby and the Forgotten Land co-directors Shinya Kumazaki and Tatsuya Kamiyama noted how the game came together.

Such as how the team felt that if they didn’t do well with this game…HAL Laboratory might not get another chance to do Kirby for a while:

“There was certainly a lot of pressure that we couldn’t possibly get this wrong. There was a feeling that ‘If this doesn’t land, then it would be a long time until we had another chance to work with HAL Laboratory on another 3D game’, so we were so happy that we made it successfully.”

So they leaned on past experience to get them through:

“We started with a base of our collected experiences of 3D action so far, including games like Kirby’s Blowout Blast on 3DS, and gained real insight from being the director of that game. From those experiences we knew large scale development would be needed and were able to get a concrete idea about what that would look like. “

The result was unlike anything Kirby fans had played before, and we meant that in the good way. There was more freedom of movement, the “Mouthful Mode” was incredibly creative, and the saving of Waddle Dees provided a new “tactic” for fans to get behind. The game has sold incredibly well so far, and as such, we’ll likely get more Kirby games in the future.