TheMisterManGuy
Well-Known Member
- Joined
- Oct 23, 2014
- Messages
- 1,352
In various Action/Adventure shows, particularly ones staring Teenage Protagonists, having your main characters play everything straight and say "Stand back citizens, I will protect you from this foul villain!" or take everything as seriously as possible makes them pretty boring.
So to spice up the interactions, The hero(es) will often spout comedic One-Liners and Sarcastic Quips in rapid-fire succession to lighten the mood. Spider-Man/Peter Parker, Buffy Summers, Danny Phantom, Sonic the Hedgehog, and about half of the Marvel Roster are all examples of action-adventure heroes that regularly crack zingers during a tense battle.
This trope has the benefit of adding some additional characterization to the heroes, and show them that they're willing to add light to a bad situation, and thus, a bit of hope, especially if the Quips are actually funny. The problems come when the writers can't write good one-liners, so every word that comes out of a hero's mouth comes off as grating and lame. There's also the problem of too many quips, letting the audience breathe is an important part of dialogue pacing. Having characters constantly babbling with no room for pause can get very annoying. But the most important thing is tone and timing. Knowing when is the right time to quip, and when isn't. Quipping during a regular burglary stopping is fine, but if you're having your hero spout back-to-back one-liners during the mentor's funeral, then you're doing it wrong.
So to spice up the interactions, The hero(es) will often spout comedic One-Liners and Sarcastic Quips in rapid-fire succession to lighten the mood. Spider-Man/Peter Parker, Buffy Summers, Danny Phantom, Sonic the Hedgehog, and about half of the Marvel Roster are all examples of action-adventure heroes that regularly crack zingers during a tense battle.
This trope has the benefit of adding some additional characterization to the heroes, and show them that they're willing to add light to a bad situation, and thus, a bit of hope, especially if the Quips are actually funny. The problems come when the writers can't write good one-liners, so every word that comes out of a hero's mouth comes off as grating and lame. There's also the problem of too many quips, letting the audience breathe is an important part of dialogue pacing. Having characters constantly babbling with no room for pause can get very annoying. But the most important thing is tone and timing. Knowing when is the right time to quip, and when isn't. Quipping during a regular burglary stopping is fine, but if you're having your hero spout back-to-back one-liners during the mentor's funeral, then you're doing it wrong.