What’s one major thing that changed during Anthem’s development? Why did they change it?
The video game development process is one that is rich with decisions that need to be made in order to finish the title. But one of the biggest ones is how to make money off the game. For the team at Bioware, they’re used to just making a game and then releasing it, making money off the software purchases. But, for their upcoming game Anthem, they almost went an entirely different direction.
“We discussed a free-to-play model early on,” said game director Jonathan Warner during the interview with Edge Magazine. “It just wasn’t a direction that the company was moving in – BioWare or EA. If you go free-to-play, you still have to have a profitable business or we can’t continue to do an amazing live service for all our players,” Ben Irving, Lead Producer, added. “So what would you really be trading if you gave the game away for free? There’s all that money you’d have to make to be profitable. And so then you get into the territory of being less player-generous. I think in the triple-A space, people are more comfortable paying the entry fee and then having a great player-generous model with no paid DLC, and optional vanity items that you can earn in-game currency to buy anyway.”
We’ll see if they made the right decision when the game releases on February 22nd.The thread view count is