A lot of changes are on the way for Animal Crossing! The long-demanded Switch debut of the series no longer deposits you into established villages…you’ve got a deserted island to spruce up! And to help you in that task, the level of customization in Animal Crossing: New Horizons dwarfs that of all previous releases…
First off, you can choose what kind of island you want from four different layouts. You can also pick your hemisphere, in case you move from America to Australia at some point. Your island won’t be deserted for long as animals start showing up and making residence. If you’ve got your eye on a certain plot of land, you can dictate where future visitors should build their houses by reserving those areas for development.
The islands themselves are terraformable…by that we mean once you obtain a permit, you can carve up the land, add or remove rivers, build bridges across them…it’s more power than any AC has allowed before. Teleportation is sort-of possible now through the island’s rescue service….just call them up and, in a blink, you’ll be transported back to your house.
The only thing you can’t do in Animal Crossing: Now Horizons is have multiple save games on one device, and boy howdy, have there been complaints about that. It’s not QUITE the same, but you can work around this by making a separate account on your Switch, then using that to make another island. The game supports up to eight accounts, and if you use them for their intended use (multiple players), the Villagers from each account can meet each other and even play simultaneously (up to four at once).
Because Nintendo fears cheating so much, they won’t let you cloud-save in Animal Crossing: New Horizons (arrrgh). However, if your Switch gets lost or broken, they will offer a service to restore lost villages, but only ONCE per account (aaaaaaaargh). Guess you’ll have to handle your Switch with care from now on.
Animal Crossing: New Horizons is sticking to its release date of March 20 on Nintendo Switch, and will retail for $59.99 MSRP.